GET bungie.net HTTP 200763 ms37.5 KB$0.000731 captured Aug 7, 2026
bungie.net, as data
One API turns any bungie.net page into markdown, structured JSON, its link graph or a screenshot, and crawls the whole site the same way. The panel shows the real response we captured.
- Render mode
- Plain HTTP, no browser needed
- Response
- HTTP 200 in 763 ms
- Page size
- 37.5 KB of markdown, 2,033 lines
- Fields
- Business Name, Address, Phone, Category and 2 more
- Captured
- Aug 7, 2026
Free balance on signup, no card. This bungie.net page cost $0.000731 to fetch.
SERVER SLAM DAY JULY 7th! > Destiny 2It's a video game, not your highschool crush.Gonna play later tonight if I can log in. Hope this maintenance would fix this annoying stutter problem at pc.[quote]CALLING ALL GUARDIANS!Some of you may not care some of you do care, but I know it may not do a lot or anything like that but let’s show that this game is carried about. I know it had rough starts the leaders obviously didn’t listen and obviously Sony is being difficult, but let’s not stop the good fight.[/quote]The people who play will play...Why celebrate Bungie their the ones who killed this game i still play but dont give a rats -blam!- about bungie....I play cause I like Destiny as a game Bungie can....well I dont need to say itI was about to be there. But since the update changed nothing about the game being unplayable on PC .. I guess that's it for me.Something tells me Bungie isn’t celebrating Bungie day today.But I’ll get in one last time today just as a thanks to the devs for all the yrs of memories. Then I’m done, it’s too damn depressing, one last time on Bungie day seems fitting though.Nah its not worth making the experience worse for people.Let’s not. All it does is makes the experience worse for everyone.I'll play as usual if I have time.There really is no need to "artificially" drive up numbers. Just play when you feel like it.Plus, a "slam" means that the servers may be overwhelmed and throttling may occur again... That's not fun.Eh maybe. I juggle 4 to 5 games at a time. Can't remain glued to just one. It's not healthy 😎Message already been sent…it’s over lol.Servers will be offline tomorrow for maintenance. Try again another day.Some janitor is going to be cleaning the bungie HQ toilets and notice it on the computers and go "Ah well.... I got 💩 to clean". While the rest of the work stations are gathering dust.Sure they'll get the message.... There's nobody even in the studio 😭😂🤡 What Spider does on bungie.net
Same key, five endpoints. The numbers under a cell were measured on this page.
Page to markdown
Clean text for RAG and LLM context, boilerplate removed. The lane that runs without a key.
763 ms · $0.000731Page to JSON
Spider reads the page and names the fields. Pass your own schema when you need exact keys.
Rendered capture
Real Chromium, full-page PNG. The same call also returns the rendered HTML.
The call behind the panel
This request produced the response above. Paste it with your key and you get the same bytes.
curl -X POST https://api.spider.cloud/scrape \
-H "Authorization: Bearer $SPIDER_API_KEY" \
-H "Content-Type: application/json" \
-d '{"url": "https://www.bungie.net/en/Forums/Post/265305126?page=0", "return_format": "markdown"}' from spider import Spider
app = Spider()
params = {"return_format": "markdown"}
page = app.scrape_url("https://www.bungie.net/en/Forums/Post/265305126?page=0", params=params)
print(page[0]["content"]) import { Spider } from "@spider-cloud/spider-client";
const app = new Spider();
const [page] = await app.scrapeUrl("https://www.bungie.net/en/Forums/Post/265305126?page=0", {
return_format: "markdown",
});
console.log(page.content); What bungie.net costs
Multiplied from the measured 37.5 KB page. Estimates round to the cent.
1 GB of transfer costs $1, plus $0.001 per CPU minute, and failed requests cost $0. Crawling daily? The Unlimited plan is a flat monthly rate.
Point this at the rest of bungie.net.
The capture above took 763 ms and cost $0.000731. The same call takes any URL on bungie.net.