Cubecraft Scraper
Spider read cubecraft.net in 294 ms without a browser and returned 427 lines of clean markdown.
With the new content, we have also added some tweaks and fixes to the game. Many are inspired by community suggestions, and from this thread by @Velocidad. Check them out below:* Getting a kill with Sorcerer's Stick will now drop netherite upgrades alongside the netherite ingots (typically drops 1, but drops 2 in OP mode).* Reduced Elytra loot durability (40 -> 20).* The frozen bow can now be escaped with chorus fruit or an elevator.* Weighted amulet now reduces knockback by 20% in offhand (previously didn't do anything in offhand).* Soul Speed boots now have Soul Speed II instead of Soul Speed I.* When killing a blaze, it would previously drop a fire aspect blaze rod 100% of the time. Now there's 50/50 chance that of it dropping a 3:00 fire resistance potion.* Loot Enchanted crossbows now also have Piercing I.* Removed angle limitation of Frostpath Wand.* When hitting a shield with a GOD_AXE, it will now disable the shield for 10s instead of 5s.* Rainbow apples from Ultra Rainbow Tree can no longer grant instant health; Absorption II has been replaced instead.* Armour loot now has a chance of containing copper armour.* Tools loot now has a chance of containing copper tools.* Added 9 new block types to the Blocks Lucky Block (Leaves/Shelves/Hanging Skins/Decorated Pots etc).* Added different variants of planks to the Blocks Lucky Block.* Made it so the compass Lucky block drops the item now, rather than placing it straight into the player's inventory.* Lucky Loot Lucky Block now sends a message to the individual player instead of broadcasting to everyone in the game.* Fixed the Warrior kit, incorrectly saying "wooden" sword on Java.* Fixed some lucky blocks/potion effects crashing Bedrock clients - re-enabled Lucky Loot on Bedrock.* Fixed bows on cooldown incorrectly consuming arrows.* Frosty no longer attacks spectators.* Fixed special bows sometimes having no cooldown. The same call, in code.
The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on cubecraft.net.
import { SpiderBrowser } from "spider-browser";
const spider = new SpiderBrowser({
apiKey: process.env.SPIDER_API_KEY!,
});
await spider.connect();
const page = spider.page!;
await page.goto("https://cubecraft.net");
// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();
console.log(data);
await spider.close(); import { Spider } from "@spider-cloud/spider-client";
const spider = new Spider({ apiKey: process.env.SPIDER_API_KEY! });
const result = await spider.scrapeUrl("https://www.cubecraft.net", {
return_format: "markdown",
});
console.log(result); Ready for volume? Get an API key →
Fields you can pull.
Spider names these from the page. The capture above came back as markdown; the same
call with return_format: "json" returns them as keys.
What cubecraft.net costs to scrape.
The capture above cost $0.000301 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.
- Free balance on signup
- No card required to test
- Balance never expires
Run it keyless, no account
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Start scraping cubecraft.net.
You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.