Ppy Scraper
Spider read ppy.sh in 11.6 s without a browser and returned 1,762 lines of clean markdown.
If a larger scale debate occurs about the anchorpoints I wouldn't mind excluding most of them if the contra side overtakes the pro side.Didn't really want to make this double post but since no one really gives input I kinda have to.As you may have noticed this topic **got stickied** and lists the behaviour during gameplay, HD-elements, or differences between the old and new behaviour.Since I'm playing standard mostly I have no real clue about the other game modes but still want this topic to be **addressed to all game modes**.Therefore I'm asking all of you to **give input** on any missing behaviours from all game modes or in general to make this a somewhat complete list by the community for the community.To contribute more to this post I wll list some plans for the next updates.* -expand list of dead elements (aimed at older skins as a template)* -make a list with all currently skinnable elements sorted by game mode or usage* -sort facts per game mode after more input* -start making screenshots to provide visual help* -start formatting to make it more visually appealing after input* -maybe drop points from or expand list of anchorpointsAll of this will take some time and will be implemented step by step or maybe dropped.I hope for a lot of help / input from you to make this a topic worth reading.you are so awesome, thx for doing this i hope there will be a perfect thread with also pictures the old one looks outdated (uploaded on imgur albums or soemthing)The recent update changed or rather fixed two aspects listed here and one has a larger impact.With the new update the **scorebar-marker** is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.The new anchorppoint is **12,12** when using the marker and breaks all skins which currently have it.Also it prioritizes the marker before the ki. The same call, in code.
The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on ppy.sh.
import { SpiderBrowser } from "spider-browser";
const spider = new SpiderBrowser({
apiKey: process.env.SPIDER_API_KEY!,
});
await spider.connect();
const page = spider.page!;
await page.goto("https://ppy.sh");
// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();
console.log(data);
await spider.close(); import { Spider } from "@spider-cloud/spider-client";
const spider = new Spider({ apiKey: process.env.SPIDER_API_KEY! });
const result = await spider.scrapeUrl("https://www.ppy.sh", {
return_format: "markdown",
});
console.log(result); Ready for volume? Get an API key →
Fields you can pull.
Spider names these from the page. The capture above came back as markdown; the same
call with return_format: "json" returns them as keys.
What ppy.sh costs to scrape.
The capture above cost $0.000522 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.
- Free balance on signup
- No card required to test
- Balance never expires
Run it keyless, no account
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Start scraping ppy.sh.
You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.