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ppy.sh · HTTP 200

Ppy Scraper

Spider read ppy.sh in 11.6 s without a browser and returned 1,762 lines of clean markdown.

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Response osu.ppy.sh/community/forums/topics/186787.md markdown · 1,762 lines
If a larger scale debate occurs about the anchorpoints I wouldn't mind excluding most of them if the contra side overtakes the pro side.Didn't really want to make this double post but since no one really gives input I kinda have to.As you may have noticed this topic **got stickied** and lists the behaviour during gameplay, HD-elements, or differences between the old and new behaviour.Since I'm playing standard mostly I have no real clue about the other game modes but still want this topic to be **addressed to all game modes**.Therefore I'm asking all of you to **give input** on any missing behaviours from all game modes or in general to make this a somewhat complete list by the community for the community.To contribute more to this post I wll list some plans for the next updates.* -expand list of dead elements (aimed at older skins as a template)* -make a list with all currently skinnable elements sorted by game mode or usage* -sort facts per game mode after more input* -start making screenshots to provide visual help* -start formatting to make it more visually appealing after input* -maybe drop points from or expand list of anchorpointsAll of this will take some time and will be implemented step by step or maybe dropped.I hope for a lot of help / input from you to make this a topic worth reading.you are so awesome, thx for doing this i hope there will be a perfect thread with also pictures the old one looks outdated (uploaded on imgur albums or soemthing)The recent update changed or rather fixed two aspects listed here and one has a larger impact.With the new update the **scorebar-marker** is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.The new anchorppoint is **12,12** when using the marker and breaks all skins which currently have it.Also it prioritizes the marker before the ki.
Code · Fields · Cost · Run it keyless, no account

The same call, in code.

The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on ppy.sh.

ppy-sh-scraper.ts
import { SpiderBrowser } from "spider-browser";

const spider = new SpiderBrowser({
  apiKey: process.env.SPIDER_API_KEY!,
});

await spider.connect();
const page = spider.page!;
await page.goto("https://ppy.sh");

// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();

console.log(data);
await spider.close();
ready to run · spider-browser, no selectors

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Fields you can pull.

TitleContentDateSourceCategoryLanguage

Spider names these from the page. The capture above came back as markdown; the same call with return_format: "json" returns them as keys.

What ppy.sh costs to scrape.

The capture above cost $0.000522 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.

  • Free balance on signup
  • No card required to test
  • Balance never expires
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Run it keyless, no account

curl -X POST https://api.spider.cloud/scrape -H "Content-Type: application/json" -d '{"url": "https://osu.ppy.sh/community/forums/topics/186787", "return_format": "markdown"}'

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Start scraping ppy.sh.

You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.