Rockstargames Scraper
Spider read rockstargames.com in 1.1 s without a browser and returned 79 lines of clean markdown.
* '55 Vapid Stanier Sedan and GaragePlayers who pre-order digital versions of Grand Theft Auto VI will be able to begin pre-loading the game on November 12 at local midnight.Players who purchase the Standard Edition of Grand Theft Auto VI can separately purchase the Ultimate Edition Upgrade at any point.**What is included in the physical version of Grand Theft Auto VI?**The physical version of GTAVI will contain a download code that can be used for the digital download of the game. A disc will not be included in the box.The physical version of GTAVI is expected to become available for shipping and pickup from retailers starting on November 12. Codes can be used as soon as they are received to support pre-load on November 12.Physical pre-orders will contain the following:* One code for digital download of Grand Theft Auto VI and the Vintage Vice City Pack, which includes:A physical version of the Grand Theft Auto VI: Ultimate Edition is not available, but physical Standard Edition owners can purchase the Ultimate Edition Upgrade from the PlayStation or Microsoft stores after their Standard Edition code has been used.**Are there code redemption or region restrictions?**Region restrictions for code redemptions of Grand Theft Auto VI are based on the region associated with your platform account.If you purchase either version of Grand Theft Auto VI in a region different from your platform account, that version must match the region of your platform account.**How do digital download codes for Grand Theft Auto VI work?**The digital download code for Grand Theft Auto VI works differently depending on the platform and country of purchase. It is recommended that you buy and play from a retailer that is in the country of your platform account to avoid potential activation problems. The same call, in code.
The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on rockstargames.com.
import { SpiderBrowser } from "spider-browser";
const spider = new SpiderBrowser({
apiKey: process.env.SPIDER_API_KEY!,
});
await spider.connect();
const page = spider.page!;
await page.goto("https://rockstargames.com");
// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();
console.log(data);
await spider.close(); import { Spider } from "@spider-cloud/spider-client";
const spider = new Spider({ apiKey: process.env.SPIDER_API_KEY! });
const result = await spider.scrapeUrl("https://www.rockstargames.com", {
return_format: "markdown",
});
console.log(result); Ready for volume? Get an API key →
Fields you can pull.
Spider names these from the page. The capture above came back as markdown; the same
call with return_format: "json" returns them as keys.
What rockstargames.com costs to scrape.
The capture above cost $0.000305 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.
- Free balance on signup
- No card required to test
- Balance never expires
Run it keyless, no account
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Start scraping rockstargames.com.
You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.