Substance3d Scraper
Spider read substance3d.com in 1.6 s without a browser and returned 195 lines of clean markdown, including the section "The Rules".
Once again, the rules are simple: **texture MAT in Substance Painter** and compete with fellow artists in front of a world-class jury for a trove of amazing prizes.There’s a new take on the contest this year, though: with the addition of displacement in Substance Painter, you can now **use height data to alter the shape and silhouette** of our character.The contest runs for 3 weeks: from **Tuesday, January 14 to Tuesday, February 4**.★ **Get Substance Painter**. A free trial licence of Substance Painter will cover the whole length of the contest.★ **Get MAT**. **The ‘MeetMat’ model is included in the latest version of Substance Painter**. If you’re using a previous version of the software, get the model here.★ **Texture MAT with Substance Painter**. There’s no theme, just have fun!★ **Submit your work** in the submission form by February 4.The Rules – The Jury – The Prizes – The Forum Thread – The Resources – The FAQ### The Rules**1. Texturing must be done in Substance Painter.**You may import resources (such as textures, alphas,filtersor other assets into Substance Painter) as long as the creative texturing work is done in Substance Painter. You cannot simply import and apply final textures that have been created in another tool.**2. You must use the default Substance Painter shaders.****3.You may not modify any aspect of the mesh template.**Displacement within Substance Painter is allowed, to add some interesting details, as long as it does not break the ‘Meet MAT’ identity. Baking from a custom high-poly mesh is not allowed.**4. Submission must include twoIray®renders using the camera included in the‘MeetMat’project. **You have to make the cameras C1 and C7 from the MeetMAT scene. Ideal rendering resolution: 4096 x 2160 pixels. minimum resolution: 1920 x 1080 pixels.Additional renders can be included as well. Make sure to have a look at the rendering guideline section to get the best results. The same call, in code.
The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on substance3d.com.
import { SpiderBrowser } from "spider-browser";
const spider = new SpiderBrowser({
apiKey: process.env.SPIDER_API_KEY!,
});
await spider.connect();
const page = spider.page!;
await page.goto("https://substance3d.com");
// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();
console.log(data);
await spider.close(); import { Spider } from "@spider-cloud/spider-client";
const spider = new Spider({ apiKey: process.env.SPIDER_API_KEY! });
const result = await spider.scrapeUrl("https://www.substance3d.com", {
return_format: "markdown",
});
console.log(result); Ready for volume? Get an API key →
Fields you can pull.
Spider names these from the page. The capture above came back as markdown; the same
call with return_format: "json" returns them as keys.
What substance3d.com costs to scrape.
The capture above cost $0.000104 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.
- Free balance on signup
- No card required to test
- Balance never expires
Run it keyless, no account
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Start scraping substance3d.com.
You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.