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GET teamfortress.com HTTP 200152 ms11.0 KB$0.000049 captured Aug 7, 2026

teamfortress.com, as data

One API turns any teamfortress.com page into markdown, structured JSON, its link graph or a screenshot, and crawls the whole site the same way. The panel shows the real response we captured.

target profile from the capture
Render mode
Plain HTTP, no browser needed
Response
HTTP 200 in 152 ms
Page size
11.0 KB of markdown, 91 lines
Fields
Team, Score, Player, Date and 2 more
Captured
Aug 7, 2026

Free balance on signup, no card. This teamfortress.com page cost $0.000049 to fetch.

response 200 · 152 ms · 11.0 KB
For general feedback about the game."Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)## February 18, 2025 - TF2 TeamMod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.Questions? See the Steamworks Source Engine mods FAQ.## December 20, 2024 - TF2 TeamDid you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad.And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now.
POST /scrape · teamfortress.com/index.md · markdown · Showing 12 of 91 lines · captured Aug 7, 2026

What Spider does on teamfortress.com

Same key, five endpoints. The numbers under a cell were measured on this page.

/scrape

Page to markdown

Clean text for RAG and LLM context, boilerplate removed. The lane that runs without a key.

152 ms · $0.000049
/fetch

Page to JSON

Spider reads the page and names the fields. Pass your own schema when you need exact keys.

/crawl

Whole site

Follows teamfortress.com's own links, respects robots, streams pages as they land.

/links

Link graph

Every internal and external URL on a page, before you decide what to fetch.

/screenshot

Rendered capture

Real Chromium, full-page PNG. The same call also returns the rendered HTML.

The call behind the panel

This request produced the response above. Paste it with your key and you get the same bytes.

request scrape.sh
curl -X POST https://api.spider.cloud/scrape \
  -H "Authorization: Bearer $SPIDER_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"url": "https://teamfortress.com/", "return_format": "markdown"}'
plain request · no browser, no selectors

What teamfortress.com costs

Multiplied from the measured 11.0 KB page. Estimates round to the cent.

cost measured
This page, once 11.0 KB over HTTP, measured $0.000049
This page, daily for a month 30 fetches at the measured price ≈ $0.001471
1,000 pages this size 10.8 MB at the measured price ≈ $0.05
10,000 pages this size 107.6 MB at the measured price ≈ $0.49

1 GB of transfer costs $1, plus $0.001 per CPU minute, and failed requests cost $0. Crawling daily? The Unlimited plan is a flat monthly rate.

Point this at the rest of teamfortress.com.

The capture above took 152 ms and cost $0.000049. The same call takes any URL on teamfortress.com.

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