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teamfortress.com · HTTP 200

Teamfortress Scraper

Spider read teamfortress.com in 152 ms without a browser and returned 91 lines of clean markdown, including sections like "February 18, 2025 - TF2 Team" and "December 20, 2024 - TF2 Team".

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Response teamfortress.com/index.md markdown · 91 lines
For general feedback about the game."Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)## February 18, 2025 - TF2 TeamMod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.Questions? See the Steamworks Source Engine mods FAQ.## December 20, 2024 - TF2 TeamDid you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad.And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now.
Code · Fields · Cost · Run it keyless, no account

The same call, in code.

The capture above came back as markdown. These examples add a key, so you get browser rendering, proxies, and concurrency on teamfortress.com.

teamfortress-com-scraper.ts
import { SpiderBrowser } from "spider-browser";

const spider = new SpiderBrowser({
  apiKey: process.env.SPIDER_API_KEY!,
});

await spider.connect();
const page = spider.page!;
await page.goto("https://teamfortress.com");

// No selectors, no schema. Spider reads the page and names the fields.
const data = await page.scrape();

console.log(data);
await spider.close();
ready to run · spider-browser, no selectors

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Fields you can pull.

TeamScorePlayerDateLeagueStats

Spider names these from the page. The capture above came back as markdown; the same call with return_format: "json" returns them as keys.

What teamfortress.com costs to scrape.

The capture above cost $0.000049 to fetch. Pricing is $1 per GB of pre-transformation bandwidth plus $0.001 per CPU minute, so a page like this one lands at a fraction of a cent. Failed requests are billed at $0.

  • Free balance on signup
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  • Balance never expires
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Run it keyless, no account

curl -X POST https://api.spider.cloud/scrape -H "Content-Type: application/json" -d '{"url": "https://teamfortress.com/", "return_format": "markdown"}'

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Start scraping teamfortress.com.

You already have the call. A key raises the rate limit and turns on browser rendering, proxies, and concurrency. Balance never expires, and top-ups go through secure checkout.